Dofus Playground - News Archive
June 17th, 2010
I added a damage calculation for Homing Hand to the Xelor build calculator sheet, using information taken from http://dofuswiki.wikia.com/wiki/Needle.
The build calculator has been updated to ask for your character's level, so it can make this calculation (since the Needle's chance is boosted by your level%).
I may add similar calculations for other summons, but I feel like Homing Hand is one of the more confusing summons to use.
April 24th, 2010
I updated the server list to include all of the servers. I'm also storing the "community" of the servers now, so that I can present that information to you as well. I'd also like to make the server table sortable some day, to make viewing it easier.
I also added the ability to delete entries from the Market Tracker listing. I'd also like to add more tools for the Market Tracker, such as finding average listing values of items, and a way to track items sold via Merchant Mode!
I am unfortunately busy with many other projects, so when all of these plans for the Dofus Playground will come to fruition, I don't really know, but I'll certainly post here again when I do!
EDIT: Apparently the Market Tracker was not recording entries for most servers. This has been fixed. I also added "Trool Fair" and "Merchant Mode" as possible markets to select from.
I also forgot to mention earlier: the site's encoding is now UTF-8 (it was probably ISO-8859-1 before), so the use of accented characters in names, etc, should work better now than it used to.
February 6th, 2010
I've been reading all sorts of forum posts about Feca - since they're slated as the next targets after Cra for a huge revamp - and realized that I've been doing the Feca shield calculations here slightly wrong!
It has been fixed.
December 12th, 2009
I wanted to just post something for people to think about... it has to do with Dofus in general, and nothing to do with this Dofus Playground - there has been no update or change to it at this time :)
I wanted to bring up a possible issue with bots that I feel is rarely discussed. Everyone wants to talk about in-game economic impacts, but what kind of server load is being caused by bots?
I'm not really sure how many bots are on-line Dofus at any given time, but every one of them makes the lines to log in longer. Yes, as P2P, you (or at least, I) get some priority, but in the end, each server accepts only a certain number of simultaneous players, and every bot is taking up one of those spots. But further - and maybe more importantly - if there were fewer (or no) bots, Ankama could support the same number of players with fewer servers. I doubt they'd lower the subscription costs to reflect the lowered cost of hosting us, but it could prevent an eventual increase in subscription costs that might become necessary by server resources taken up by bots. That money could also go toward paying developers to make more improvements to the game.
There probably exists some natural percentage of the players that are bots, to support the economy of players who buy kamas, and because of this, it might be that bots will never overrun a server too badly. For example, a server could never have 90% of its players bots, because there'd be not enough real players to sell the kamas to :P But what % is it? Is it as low as 5%? As high as 50%? If it requires very few botters to support the real players, then maybe Ankama doesn't care about the resources that the bots are consuming.
We don't have access to the kind of information to really know the extent of the bots' load on the Dofus servers, so it's hard to tell how big of an issue this really is. But even if only 5% of the players are bots, I wouldn't mind if the log in lines on busy days were 5% shorter :P
October 21st, 2009
I updated all the sheets to reflect the changes in Dofus 1.29. A bit of a delay on my part, I realize - sorry!
Most of the changes involved rearranging spells, but Cras, of course, received a huge overhaul.
There was also a typo on the Sacrier sheet. It stated that Fury was wind damage, not water (although it was using your Chance score). Thanks to Hinairusu for pointing this out to me.
June 20th, 2009
I've fixed the drop calculator. The drop formulas given on the dofus wikia don't seem to be accurate. The discussion pages reveal a better formula, which I am now using.
April 10th, 2009
I've updated the Build Calculator to include the most recent information (from 1.27). All I'm missing is the details on the Pandawa special spell. Unfortunately my only Pandawa is rather low-level, so I've been unable to defeat the Pandawa Dopple. I hope to remedy this soon :)
March 27th, 2009
I fixed a bug in signup, where it would sometimes claim your password was not long enough (4+ characters), even though it was!
March 24th, 2009
I've added the Eternal Harvest Tracker to help us track our progress through the Eternal Harvest quest.
The problem I've noticed with doing this quest, is that unless your memory is better than mine (quite possible!), you have to keep looking over your soulstones to double-check which monsters you've captured.
The Eternal Harvest Tracker is an on-line checklist: for each step, just check off the monsters as you get them (it has a list of the monsters you need, thanks to wikia.com/dofus). When you're done with one step, continue to the next.
Since this feature needs to record information you provide it, you must create an account to use it.